What is Game Accessibility Nexus?
We are a website focused on accessibility in videogames. Our intention is to inform our visitors about options, gameplay mechanics and other relevant aspects so they can evaluate if a game is accessible to their specific needs and make a well-informed purchase. It is also our goal to provide developers with feedback on their creations, helping them understand the barriers that might exist and provide suggestions to solve them in an update or at least avoid the same issues for future products and encourage them in their achievements.
You will also find articles on assistive software and hardware, commentary on accessibility topics, interviews and recommendations on games with a high level of accessibility.
Who runs Game Accessibility Nexus?
The site owner and Mobility editor is Antonio I. Martinez. He has SMA Type 3 and has been a gamer for most of his life. His background formation in computer programming and English compose his basic skill set. Previously the mobility editor for Can I Play That, now works in this new project to help other fellow gamers and contribute to spread accessibility.
Based in sunny California, Morgan Baker is a chronically ill, deaf gamer. She has a Master’s in Education and specializes in research methods and design. She works as a full-time Disability Specialist, as well as provides Accessibility Consultation to gaming studios, as needed. When she isn’t drinking copious amounts of coffee, you can find Morgan working hard to create accessible solutions.
Victor Branco is a gamer with very low vision who is passionate about game accessibility. When he is not glued to the PC, he spends his days with his dog on long walks in green and beautiful places. Trying to improve every day in order to contribute as much as possible with the accessibility community.
What is your review criteria?
Every game is analyzed and scored solely based on the options implemented, gameplay, design and the barriers these create or eliminate. We try to be as objective as humanly possible. While the reviewer might comment if they enjoy the game that is not the focus of our reviews. It is completely up to the reader to use the information provided as they see fit.
Do you work for the industry?
No. Our main concern is the disabled community, people who love games like we do and are looking for information on a game’s accessibility. We have found that information is also useful for developers and it is in everyone’s interest that they can use it as feedback. The more they know, the better they can learn and improve their games. We are grateful to the developers who provide us with a review copy or agree to have an interview with us but neither of those grants any kind of privilege in our review process or scoring.