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Articles

Texts related to accessibility. Interviews with developers and accessibility advocates, assistive software & hardware guides, gaming experiences and more.

Antón Castillo, a middle aged man of latino heritage dressed in an imposing white jacked. He stands behind a young teen, his son Diego. Both have a severe expression in their faces. Behind them palmtrees, buildings and people revolting are engulfed in red color.

Far Cry 6 Accessibility Features and Interview

Publicada el: junio 17, 2021 Última actualización: junio 29, 2021 Desarrollado por: Antonio I. Martinez Comentarios: 0
A look into Far Cry 6’s Accessibiity and an interview with Douglas Gregory, Game Designer at Ubisoft Toronto.
Seguir leyendo “Far Cry 6 Accessibility Features and Interview”…
XAC controller with plugged-in devices

Updated Xbox Accessibility Guidelines: A Dialogue with Brannon Zahand

Publicada el: febrero 27, 2021 Última actualización: febrero 27, 2021 Desarrollado por: Morgan Baker Comentarios: 0
After the announcement of XAG 2.0 and Microsoft Game Accessibility Testing Services, we had the chance to talk to Brannon Zahand about the current state and future of Xbox’s accessibility.
Seguir leyendo “Updated Xbox Accessibility Guidelines: A Dialogue with Brannon Zahand”…
A painting of two vikings looking off to the distance at a massive mountain covered in forests, ready to be explored.

Accessibility Impressions: Valheim

Publicada el: febrero 14, 2021 Última actualización: febrero 15, 2021 Desarrollado por: Morgan Baker
Valheim has taken the internet by storm. But is it accessible? Here are our first impressions of this survival-based, co-op game.
Seguir leyendo “Accessibility Impressions: Valheim”…
A yellow wallpaper with futuristic text that says Cyberpunk. A cyborg looking woman is looking off to the side, holding a futuristic pistol and wearing combat clothing, while also rocking an awesome half-shaved pink hairstyle. She is epic. She is the future.

Accessibility Impressions: Cyberpunk 2077

Publicada el: diciembre 10, 2020 Última actualización: diciembre 10, 2020 Desarrollado por: Morgan Baker Comentarios: 0
After 8 long years of waiting, Cyberpunk 2077 is here. But is it accessible? Here are our first impressions on the futuristic RPG’s accessibility.
Seguir leyendo “Accessibility Impressions: Cyberpunk 2077”…
Accessibility Impressions

Accessibility Impressions: Playstation 5 vs. Xbox Series X/S

Publicada el: noviembre 14, 2020 Última actualización: noviembre 14, 2020 Desarrollado por: Morgan Baker
With Sony and Microsoft competing for console of the year, which console (if any) are best for gamers with disabilities? That’s a hard question, but here is some insight for you.
Seguir leyendo “Accessibility Impressions: Playstation 5 vs. Xbox Series X/S”…

Communication is key

Publicada el: mayo 31, 2020 Última actualización: mayo 31, 2020 Desarrollado por: Antonio I. Martinez
Are communications in games accessible? We try to find the answer through our own experience.
Seguir leyendo “Communication is key”…
PS controller connected to console and PC through the Titan One Device.

Titan One Device: Coding your own accessibility – Part 1

Publicada el: marzo 27, 2020 Última actualización: abril 6, 2020 Desarrollado por: Vivek Gohil
The Titan One device allows you to fully mod your controller through the use of scripts. This series of guides explain the basics of coding to remap buttons.
Seguir leyendo “Titan One Device: Coding your own accessibility – Part 1”…
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About

Game Accessibility Nexus exists with the purpose of providing accessibility information on games to both gamers and developers. Our team is composed by gamers covering a wide range of different disabilities. All feedback is useful on the road to achieving full inclusion for disabled gamers.

Site

  • Home
  • Reviews
    • Mobility Game Reviews
    • Deaf/Hoh Game Reviews
    • Blind/Low Vision Game Reviews
  • Review Scores Guide
  • Articles
    • Assistive Tools
    • Thoughts on Accessibility
  • About
  • Contact

Latest

17 Jun

Far Cry 6 Accessibility Features and Interview

A look into Far Cry 6's Accessibiity and an interview with Douglas Gregory, Game Designer at Ubisoft Toronto.
Seguir leyendo “Far Cry 6 Accessibility Features and Interview”…
27 Feb

Updated Xbox Accessibility Guidelines: A Dialogue with Brannon Zahand

After the announcement of XAG 2.0 and Microsoft Game Accessibility Testing Services, we had the chance to talk to Brannon Zahand about the current state and future of Xbox's accessibility.
Seguir leyendo “Updated Xbox Accessibility Guidelines: A Dialogue with Brannon Zahand”…
14 Feb

Accessibility Impressions: Valheim

Valheim has taken the internet by storm. But is it accessible? Here are our first impressions of this survival-based, co-op game.
Seguir leyendo “Accessibility Impressions: Valheim”…

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